The perfect way to begin a video game

There are many ways to begin something, but these games are iconic for a reason

There are many ways to begin something.

Whether you open your story with a large monologue with story exposition, a slow reveal of your protagonist or antagonist, or dropping into level one immediately, there are many things a story can do from there to make it great or not so great.

For some of the greatest games ever though, the perfect way to begin the game starts at the main menu.

Now I know most games begin at the main menu, but the added element of the game’s main theme and the air of mystery provided by the menu art and score combines to create the perfect gaming experience from jump street.


I’m going to wind the clocks back to 2002 to begin this one:

To nobody’s surprise, this blog will mention Kingdom Hearts. It’s been 21 years since the original game came out and believe me, I wouldn’t still be obsessing over this series if it weren’t for the main menu, theme song, and the game’s opening.

Following a few white screens displaying the Disney and Square Enix (originally SquareSoft) logos and some branding disclaimers, we hear the soft crashing of waves paired with an image of Sora, our main protagonist, looking out into the horizon, with our game title and our starting options menu below.

The fact that I can still boot this game up 21 years later and still have the same emotional connection to it is what makes it amazing. The title screens for the rest of the series continued this trend, but the original one perfectly captures what the series is about.

Sora dreams of worlds outside the Destiny Islands. He wields a stick, not knowing he’d soon be wielding the legendary Keyblade and defending all the worlds from darkness. All while the calming waves crash and put your mind to an ease knowing you’re about to begin a journey of some kind.

Backgrounding the beautiful title screen is the series’ main theme: Dearly Beloved written by the legendary Yoko Shimomura. The original iteration of this song perfectly captures the comfort of home with an air of mystery that begs the question: “If I leave home, will I ever be able to return?

Then, as we hit “New Game” and choose our settings, we’re brought to our CG opening movie, soundtracked with Simple and Clean by Utada Hikaru, not before Sora reads the classic line “I’ve been having these weird thoughts lately…Like, is any of this for real…or not?”

The game then begins at the Station of Awakening, a stained-glass pillar with an image of Snow White from Disney’s Snow White and the Seven Dwarves. The strange and mysterious opening to a strange and mysterious concept combining Disney and elements of Final Fantasy couldn’t have started any better.

The vibe of the entire first Kingdom Hearts game is basically a comforting mystery with the thought that you may not get to return home once it’s all said and done. You can’t go back to a world before Kingdom Hearts either.

Sora and his friends want to leave their home, but once his world falls to darkness and he learns he must protect the rest of the worlds, there’s sort of a somber realization that he may never return to the Destiny Islands again. Of course, since it’s a series, there are answers to the previous sentence’s concerns. But the opening for the original game perfectly captures the journey we’re about to go on and how it’ll make us feel.

Enjoy the rest of the iterations of Dearly Beloved below before I continue with the next game:


The next game that has a perfect title screen, with a perfect soundtrack backing, and the perfect encapsulation of the game you’re about to play is the other game that I’ve talked about most on the blog for the last couple of months.

The Last of Us is clearly at the forefront of everyone’s minds considering the first two episodes of the HBO show have been spectacular in capturing the original game’s essence to a T, while also adding in fantastic world-building elements in the background.

But we’re winding the clocks back to 2013 here. Forget what you know about Pedro Pascal and Bella Ramsey’s Joel and Ellie. Forget that you know all about cordyceps and clickers. Go back to a time you’re booting up this new Naughty Dog game on your PS3 for the first time.

The game boots up with the Sony and Naughty Dog logos on black screens while crickets and outdoorsy ambient sounds play in the background. Then the title card flashes The Last of Us before cutting to black again.

Then as an image slowly fades in on screen, a soft and somber melody by Gustavo Santaolalla rises into the acoustic guitar riff that has become synonymous with arguably the greatest story ever told in gaming.

The image we see is a window with nice-looking white curtains waving from a breeze blowing through an open window. However, the window isn’t naturally ajar. The glass has broken and plant overgrowth is starting to pour in from the outside.

While a calming sunlight is peeking through the window, we notice the dingy walls and the knife stuck in the wooden window frame. This is our key that this game is going to tell us a story about the deviation of normal life, and boy, does it do that and then some.

Santaolalla’s score is the perfect blend of sounds to make you feel both comforted and painfully alone all at the same time. In the world of The Last of Us, that is how every survivor of the cordyceps epidemic feels. But at the heart of it, we have Joel and Ellie. A former father not wanting to open himself back up to the pain of being human and a young girl that can provide the spark of life not only in Joel, but to the whole world.

The title screen perfectly captures the game we’re about to experience. It’s the deviation of comfort. The deviation of normalcy. The solitude. The sadness. But also, the spark of hope. The sunlight. The knife that shows we’re going to fight our way through this horrible world. It’s all just perfect.

When you hit “New Game,” the game introduces us to Joel and his daughter Sarah on Joel’s birthday. What follows is a classic opening that introduces you to the chaos of a global pandemic spreading too quickly and then it rips your heart out.

The second game and the TV series follow suit. I’m extremely glad they brought back Santaolalla to score the HBO series as well because nobody could do it better. This game will live on forever for its storytelling, its score, its emotions, and its opening.

To close out this section, enjoy some of Santaolalla’s best:


We’re winding the clocks back to 1998 with this next one!

It’s crazy to believe how far we’ve come from the era of the Nintendo 64. You can look back at gameplay or even blow the dust out of those game cartridges yourself today, but you can never seem to recapture the experience of playing it for the first time again.

But this one game transcends time with its opening title sequence. Time being the key word since the next perfect opening to a game is The Legend of Zelda: Ocarina of Time.

I’ve mentioned Breath of the Wild, on this blog before. While I (and many others) think Breath of the Wild is the greatest game in the Zelda series, the title sequence for BOTW simply doesn’t have what OOT has.

Following the classic boot-up logo for the Nintendo 64, we hear the galloping of horse hooves as the black screen fades into a mountain ridge side with the moon descending from the sky.

Then, we hear the soft melodic title theme composed by the legendary Koji Kondo and we see our hero, Link, gallop across the screen on Epona as the sun rises. Then, our game’s title appears as Link and Epona stop for a pose and then continue on.

As this was the first 3D title in the Zelda series, this title screen meant a lot of things to a lot of different people. After a 5-year gap in storytelling, the Zelda series was introduced to a much larger audience with its technical marvels and beautiful music.

Since the game was in 3D, on the console of the era, and had wide open environments to interact with, this opening was absolutely perfect. It emerges from the darkness and announces itself in a quietly beautiful way. Then, with the music playing, we get a hint that the Ocarina of Time and music itself will play a major factor in this story.

With the Kingdom of Hyrule ready for us to explore it, this title sequence makes its way into the opening of the game. After you press start, the camera makes its way into Kokiri Forest where we find Link, the Great Deku Tree, and Navi the fairy. From there, an epic journey through a vast kingdom, time, and an unforgettable soundtrack begins.

So listen to Navi and “LISTEN” to Kondo’s best as we look forward to the next entry in the Zelda series this year:


The final game I’ll discuss is from 1997 with a remake from 2020 to bring a new audience to world of fantasy.

Without the success of SquareSoft/Square Enix’s Final Fantasy VII, it’s hard to imagine Kingdom Hearts, The Last of Us, or even Ocarina of Time even happening. Certainly not Kingdom Hearts since the director of that series, Tetsuya Nomura, was the character designer and story director for Final Fantasy VII.

However, the story of Final Fantasy VII changed the landscape for how video games are presented to gamers. They’re not just mindless polygons fulfilling the needs of short attention spans. Video games are an incomparable medium to experience stories on.

Final Fantasy VII is a flag carrier for video games in general and who knows if it would’ve worked if the title screen wasn’t as iconic as it was?

The opening song to the game is titled Prelude and gaming’s most legendary composer–Nobuo Uematsu– transports us to the world of Gaia.

Following the typical PlayStation 1 boot-up screen and the SquareSoft logo, Prelude begins as we see an Opening Credits screen for the game’s creators.

Before the game begins, we have a title sequence opening like a movie would. We see all these names behind what we’re about to play…but why? If you don’t want to read all the credits of the people, you press X and are then taken to a nearly all-black screen with the iconic Buster Sword in the middle, wedged into stone as if it has been used for the final time.

What’s so great about this opening is that it tells us all about the cinematic gaming experience we’re about to have. Nothing like Final Fantasy VII had happened to that point, so to see a game begin with a long line of credits showing the amount of people behind this masterpiece was just different, but in a great way.

Uematsu’s score provides us a magical comfort but with a mystery to what we’re going to experience. Then, before we play the game, we see the Buster Sword as if it’s our last bastion of calm before we delve into the world of the evil Shinra Corporation, SOLDIERs, the mysterious Mako substance, and gaming’s greatest villain: Sephiroth.

After you hit “New Game,” the iconic opening continues with the Bombing Mission score beginning softly as we’re introduced to Aerith, the vast city of Midgar, and our hero–Cloud–as he leaps off a train and poses on the Sector 8 train platform. The rest was history.

This game itself was legendary enough to get the modern touch to it. 2020’s Final Fantasy VII: Remake was an amazing retelling of the classic story with modern updates and graphics. But, how can you remake an opening that had so much meaning behind it?

Well, you can’t.

Final Fantasy VII: Remake‘s title screen is identical. Remastered Prelude, remastered Buster Sword, but the emotion and imagery are the same.

Once you hit “New Game” on Remake, the iconic opening is redone beautifully, with some added scenes to show that this updated Midgar, and outer world of Gaia, is sprawling with life.

Enjoy some of Uematsu’s best before I wrap this thing up:


There are many more games that have similar openings or ones that also convey the perfect audio visual embodiment of what you’re about to play. But these four are some of my favorite games of all-time because their title screens and opening scenes still send chills down my spine.

Every playthrough of each game, I pause at the title screen for a second to take in the beauty of each. The journeys taken in each of these games all began with beautiful title screens, beautiful music, and iconic openings.

As I said above, there are many ways to begin things. But in my eyes, there’s only one perfect way to begin a video game and these four games did that.

Did I miss any of your favorites? Let me know why!

~DS

Kingdom Hearts Theory: Could THIS character be the Master of Masters?

God of War: Ragnarok helped me connect a mystery that has yet to be solved in the Kingdom Hearts series

So…I wanted to get this theory out before the Game Awards because I’m hoping to have more videos about Kingdom Hearts IV after the show on 12/8. There are no signs of that happening, but one must always be prepared.

As bad luck would have it, I couldn’t be where I wanted to be to record and edit a video in time to do that, so I’m going to write this out!

This blog will contain HEAVY SPOILERS for both God of War: Ragnarok and Kingdom Hearts Dark Road. So if you want to remain fresh on those, please leave now!

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Alright, so this theory has all to do with the identity of the Master of Masters (MoM) in Kingdom Hearts. We’ve known about MoM for a while, but we still haven’t figured out who he is exactly.

It’s still not entirely clear whether he’s a protagonist or an antagonist, but he will be a heavy hitter in the Lost Masters Arc, which is the next phase of Kingdom Hearts following Xehanort’s demise in the Dark Seeker Saga at the end of Kingdom Hearts III.

After playing God of War: Ragnarok though, my mind started racing with a theory about the MoM’s identity. Why is this not as weird of a connection as it seems?

Well, because the next phase of Kingdom Hearts revolves heavily around characters named after legends in Norse Mythology and God of War: Ragnarok takes place within those Norse legends and includes characters of the same names.

As this is a theory, I could be completely and totally off. This theory could also already be out and about and being discussed, but after playing GoW, I was putting all these connections together in my own head. So if you’ve been onto this theory for awhile without having played GoW or without some background knowledge in Norse Myth, I applaud you and I’d like you to call me out in the comments for being late to the party.

So, there are a few red flags that went up in my head and I will be addressing who I think the MoM is in Kingdom Hearts. There’s going to be plenty of lore jumping back and forth between Kingdom Hearts, God of War, and Norse Mythology, so please buckle up and enjoy the show!

To begin with the seed that grew this theory: let’s start with the Kingdom Hearts side of things.

The Gazing Eye and the Case of Odin

In Kingdom Hearts Unchained X/Union Cross, we learned that the MoM has read and seen the future, but bestows his “gazing eye” to his disciples so he can ensure that the future that is written in the Book of Prophecies comes true.

We discovered that the little blue eyes in ALL of these keyblades throughout the series are the Gazing Eye of the MoM, including Xehanort’s keyblade.

Xehanort’s keyblade was passed down to him in a long line of keyblade masters that includes the MoM himself, his dark disciple Luxu, and Xehanort’s own Master, named Odin.

Master Odin from Kingdom Hearts: Dark Road

Xehanort and his classmates (Eraqus, Bragi, Vor, Urd, Hermod, Vidar, Sigrun, Vala, Helgi, Vali, Heimdall, Hoder, and Baldr) are all taught by Odin in Scala ad Caelum, the epitome of society for keyblade wielders. Scala ad Caelum used to be Daybreak Town, where the MoM taught his pupils. Once that world was destroyed, it was rebuilt by the survivors to create Scala ad Caelum.

In both Kingdom Hearts III Re:Mind and Kingdom Hearts Union X, we discover that Scala ad Caelum was created after Daybreak Town was destroyed.

Each of the classmates, except for Xehanort and Eraqus, are named directly after Norse gods of Myth…but I’ll be back to that in a second.

So, Odin both in Norse Mythology and in God of War: Ragnarok is considered the “All-Father” and the god of gods, in a sense. He taught or created all of the gods in the Norse myth and houses them all in the realm of gods, called Asgard.

Odin in God of War: Ragnarok

Odin loses his eye trying to peer too far ahead into the future and discover the purpose of his own life. This is also represented within God of War: Ragnarok. Because he loses his eye, he employs an army of ravens throughout the Nine Realms to ensure that the future he’s foreseen comes to fruition. We see these throughout God of War: Ragnarok as green ravens that Kratos can destroy for rewards within the game.

While Odin pleads the titular God of War Kratos and his son, Atreus, for peace, we also learn that he’s not afraid to let Ragnarok (aka the destruction of the Nine Realms) happen if it means he’s allowed to see his purpose without losing his other eye.

Atreus and Kratos come across all of Odin’s Ravens that they’ve vanquished.

Odin also uses his two main ravens, Huginn and Muginn, to travel the realms and communicate on his behalf. Huginn and Muginn are adorned with Odin’s blue eyes, so he can see directly what and who they interact with.

Atreus talks to Huginn and Odin’s eye.

If we head back up to Kingdom Hearts Odin’s design, he is purposely drawn with only one eye being visible. Tetsuya Nomura, the character designer and director of the Kingdom Hearts series, designs his characters very deliberately.

Going back to something as simple as the “Recusant’s Sigil” otherwise known as a symbol for the “X” throughout the series, Nomura used simple means of the “X” on characters’ clothes or within their names to mark them as attached to Xehanort.

Roxas, the Nobody of Sora, being granted his identity within Organization XIII with the Recusant’s Sigil.

Nomura is also very into Norse Mythology and he makes that quite apparent in his breakout role as the character designer for the all-time classic Square Enix game Final Fantasy VII (1997). In which, many characters, towns, summons, and more are named after Norse legends.

So, it makes sense that the Kingdom Hearts Odin draws more than just the namesake from the actual Odin of myth, and thus, the Odin from God of War: Ragnarok.

The parallels between the eyes of the ravens and the Gazing eye of the keyblade makes too much sense, as well as being the “high teacher” in the “highest realms” of Asgard and Scala ad Caelum.

While I was looking into the eyes of Huginn and I realized that God of War: Ragnarok Odin sends his eyes everywhere and likes to peer into the future, everything just clicked!

Kingdom Hearts Odin was in possession of the main Gazing Eye keyblade, is missing an eye, and taught all of the keyblade wielders in Scala ad Caelum that used to be Daybreak Town……..I MEAN COME ON!

It would make complete sense that the MoM put Odin in his line of succession prior to the destruction of Daybreak Town! His dark disciple, Luxu, has proven multiple times in Kingdom Hearts lore that he’s placed his heart into the vessels of others to continue to pass down the Gazing eye keyblade.

But wait, wouldn’t that make Odin a vessel of Luxu then and not the MoM?”

While this is an excellent question, we find out in the end of Dark Road that Luxu has been hiding within the body of Bragi, one of Odin’s students. Bragi is a Norse prince, and considered to be Odin’s prime pupil.

Bragi reveals himself to actually be Luxu in Kingdom Hearts Dark Road

The Case of Baldr

The other pupil that ties this whole damn thing together is Baldr. There are Baldrs that exist in both Kingdom Hearts and God of War that also gives this Odin/MoM theory legs.

Baldr in Kingdom Hearts Dark Road

I touched upon the full ending of Baldr and Dark Road in this breakdown video, so please watch that for further detail. But basically, Baldr was touched by darkness and began killing off all of Odin’s other pupils. Once discovered, it came down to a clash between Odin, Xehanort, and Eraqus to vanquish Baldr. Although, Odin didn’t strike the final blow, he held Baldr in place and Xehanort finished him off.

Xehanort kills Baldr in Kingdom Hearts Dark Road

Once Baldr is killed, Odin bestows the Gazing eye keyblade upon Xehanort, who eventually becomes the main antagonist for Sora in the Dark Seeker Saga of Kingdom Hearts. Seems like an oddly great reward for striking down another pupil, eh?

Well, no. Xehanort, a former inhabitant of the Destiny Islands, was viewed as the “Child of Destiny” AKA the child that would balance the light and darkness in the world, according to the Book of Prophecies that the MoM wrote.

What MoM didn’t know was that Sora, the real protagonist of the Kingdom Hearts series, also came from the Destiny Islands and would eventually defeat Xehanort in Kingdom Hearts III. Sora foils all that “destiny” has foretold in the MoM’s prophecy and thus, the MoM must find a way to defy Sora’s destiny in Kingdom Hearts IV and beyond, which hasn’t been written yet.

Here’s how prophecy and Baldr tie together to God of War:

In the first God of War (2018), Baldur is sent by Odin to confront Kratos, the Greek God of War, for trespassing in Norse Midgard. Kratos has settled down, but unbeknownst to him, a frightening prophecy tells that the offspring of Kratos would lead to the demise of Asgard. Kratos and Atreus have no idea the adventures they’re about to be on, but it begins with Baldur.

Baldur, the main antagonist in God of War (2018)

I won’t rehash the whole plot of 2018’s God of War, but it ends almost identically to how the Kingdom Hearts Baldr meets his end. Kratos kills Baldur and fulfills his prophecy by being able to raise Atreus to confront Odin and kill him during Ragnarok.

Following the demise of Baldur, Odin tries to make Atreus his pupil. He tries to defy his own destiny, the destiny of Ragnarok, by winning Atreus over to his side. It ultimately fails and both Kratos and Atreus become heroes of the Nine Realms by defeating Odin.

In Norse Mythology, the death of Baldr brings upon the events of Ragnarok. In God of War, that absolutely happens, but the true Ragnarok is defied by Kratos and Atreus. The remainder of the Realms live on in peace. In Kingdom Hearts, the world’s destruction is consistently defied by Sora, while Xehanort and all of the gazing eye pupils are defeated throughout the Dark Seeker saga.

While God of War‘s Odin is defeated, the fate of Kingdom Hearts Odin has yet to be revealed. While he may have died of old age off screen in between Dark Road and Kingdom Hearts: Birth by Sleep, I truly believe that he returned to his true form as the Master of Masters and is plotting to destroy Sora in order to finally balance light and darkness, as he originally thought Xehanort would accomplish.

An Oath to Return…?

The current theme of the Kingdom Hearts series following Kingdom Hearts III

So, to wrap it all up, we have yet to see who the Master of Masters is. All we know is that he’s going to play a pivotal role in the next Kingdom Hearts saga, which is everything after Kingdom Hearts III.

Following a long and winding road through mobile games like Kingdom Hearts Unchained X/Union X and Kingdom Hearts Dark Road, we’ve learned very little about the Master of Masters, but we know that both he and Odin are mysterious beings with very little screen time in the grand scheme of things.

After playing God of War: Ragnarok and making some connections with Norse Mythology, it just makes complete and total sense to me that the Master of Masters and Odin are one in the same.

Ragnarok has yet to truly happen in Kingdom Hearts, but maybe the “Oath to Return” means more than just the return of Sora to the realm of light. Maybe it also means the return of the Master of Masters as Odin and the destruction that once brought Daybreak Town to its knees to become Scala ad Caelum.

We’ll just have to wait for more in Kingdom Hearts IV and beyond to find out!

Thank you so much for sticking around this long if you have! I plan on using this as a script for a YouTube video so I can pair all these words to some gameplay from God of War: Ragnarok and Kingdom Hearts.

Here’s hoping I’m right back here tomorrow after the Game Awards with some more Kingdom Hearts news and updates!

~DS